MW4 Weapons List — Full Stats & Unlock Levels
24 primaries, 8 secondaries (4 pistols and 4 launchers) and one melee weapon — 33 in total. The column that sets this table apart is Apex Attachment — the max-level conversion attachment that most competing tables leave out entirely.
// FEATURED ARMORY — TOP 3 OF 33
SITE-RENDERED · NOT IN-GAME CAPTURES
-
X-58 NYX X-58 VOID · SMG -
HAN 86 HAN X20 SKYBREAKER · AR -
MOSIN-NAGANT NO APEX · MARKSMAN
⇄ Swipe the table sideways — the weapon column is pinned
| Weapon / IRL | Class / Slot | Player level | Max weapon level | Relative | Apex Attachment MAX-LV |
|---|---|---|---|---|---|
IRL: Daewoo K2 ARPrimary | Assault Rifle Primary | 4 | 72 | 750 / 30 | ★ Han X20 Skybreaker 20mm airburst grenade launcher with rangefinding optic |
ISO NightshadeVault IRL: B&T SPC9 SMGPrimary | SMG Primary | 4 | 64 | 850 / 32 | ★ ISO Trace On-gun screen that tracks a tagged target in real time |
Rezi 12Vault IRL: Benelli M3 ShotgunPrimary | Shotgun Primary | 4 | 60 | 150 / 6 | ★ Rezi 12 Enforcer Pump-action cycling with explosive slugs |
FiNN LMG IRL: Knight's Armament LAMG LMGPrimary | LMG Primary | 4 | 59 | 587 / 100 | ★ FiNN Adverse Sustained-fire conversion that can overheat |
MAR-9 IRL: HK G28 MarksmanPrimary | Marksman Rifle Primary | 4 | 73 | 315 / 20 | ★ MAR-9 Auto Fully automatic conversion |
KG-7 Vulcan IRL: SV-98 SniperPrimary | Sniper Rifle Primary | 4 | 75 | 41 / 10 | ★ KG-7 Drillcharge Wall-penetrating explosive rounds that kill through cover |
SANG 9mm IRL: Daewoo K5 PistolSecondary | Pistol Secondary | 4 | 38 | 370 / 13 | ★ SANG Breach Underslung micro 12-gauge shotgun barrel |
PILA IRL: 9K38 Igla LauncherSecondary | Launcher Secondary | 4 | 46 | 8 / 1 | — |
FSS Carbon Edge 1095Vault IRL: Carbon Combat Knife MeleeMelee | Melee Melee | 4 | 46 | — | — |
IRL: HK MP7 SMGPrimary | SMG Primary | 5 | 60 | 952 / 40 | ★ VEL 46 Snap Bullpup sling conversion for instant swaps and sprint-fire |
Krait P68 IRL: HK45 Compact PistolSecondary | Pistol Secondary | 7 | 38 | 260 / 10 | ★ Krait P68 Commando Reverse-grip knife stance for instant melee finishers |
Type 73 IRL: North Korean Type 73 GPMG LMGPrimary | LMG Primary | 9 | 65 | 821 / 60 | ★ Type 73 Assault Belt-to-magazine lightweight rifle conversion |
Oris 8.6Vault IRL: Q The Fix (8.6 BLK) MarksmanPrimary | Marksman Rifle Primary | 11 | 70 | 89 / 10 | ★ Oris 8.6 Razor Side-mounted kunai launcher for silent one-hit melee |
M4↗ IRL: M4A1 Carbine ARPrimary | Assault Rifle Primary | 14 | 72 | 810 / 30 | ★ M4 Hurricane 5.7x28mm top-feed high-capacity SMG conversion kit |
Wz. 55 Striga IRL: PM-63 RAK SMGPrimary | SMG Primary | 18 | 60 | 651 / 25 | ★ Striga Rampage Unlocks akimbo dual-wield mode |
Hyeon Burst IRL: North Korean 6.8 SPC Prototype ARPrimary | Assault Rifle Primary | 21 | 68 | 375 / 30 | ★ Hyeon Hyperburst Hyperburst triple-tap that rolls straight into full-auto |
RPG-8 IRL: RPG-7 LauncherSecondary | Launcher Secondary | 23 | 46 | 20 / 1 | — |
Astaroth .57 IRL: Snipex M100 / NTW-14.5 SniperPrimary | Sniper Rifle Primary | 25 | 54 | 34 / 3 | ★ Astaroth Infiltrator Radio-wave scan that outlines enemies behind cover |
Patriot XMR IRL: AR-10 / Battle Rifle Hybrid ARPrimary | Assault Rifle Primary | 27 | 72 | 645 / 25 | ★ Patriot XMR Volt Underslung 50,000V stun-dart launcher |
PPSh-41 IRL: PPSh-41 SMGPrimary | SMG Primary | 30 | 62 | 1110 / 71 | ★ PPSh 3GL Underslung compact three-round grenade launcher |
Warlord IRL: Bullpup Pump Shotgun ShotgunPrimary | Shotgun Primary | 32 | 60 | 105 / 14 | ★ Warlord Lumen Blinding strobe that activates while aiming |
Kastov 762Vault IRL: AK-103 / AK-47 ARPrimary | Assault Rifle Primary | 34 | 68 | 600 / 30 | ★ Kastov ARC RF pulse that disrupts enemy electronics and optics |
IRL: Mosin-Nagant M91/30 MarksmanPrimary | Marksman Rifle Primary | 36 | 69 | 44 / 5 | ★ Mosin Harpoon Spring-loaded ballistic bayonet |
Oden IRL: ShAK-12 ARPrimary | Assault Rifle Primary | 39 | 65 | 420 / 20 | ★ Oden Sentinel Integrated suppressor, bipod and sniper-optic heavy kit |
.50 GS IRL: Desert Eagle .50 AE PistolSecondary | Pistol Secondary | 41 | 37 | 166 / 7 | ★ GS Magna Unlocks full-auto fire mode |
JOKR IRL: FGM-148 Javelin LauncherSecondary | Launcher Secondary | 43 | 46 | 13 / 1 | — |
APOC-338 IRL: SIG MG 338 LMGPrimary | LMG Primary | 44 | 56 | 554 / 50 | ★ APOC-338 Praetor 10-round belt with a semi-automatic conversion |
IRL: Side-Mag Tactical SMG SMGPrimary | SMG Primary | 46 | 53 | 800 / 40 | ★ X-58 Void Quieter subsonic fire and reduced enemy hit indicators |
Mojave .357 IRL: .357 Magnum Revolver PistolSecondary | Pistol Secondary | 48 | 44 | 141 / 8 | ★ Mojave Lawless Fan-the-hammer rapid hipfire |
Signal 50 IRL: Gepard GM6 Lynx SniperPrimary | Sniper Rifle Primary | 50 | 74 | 111 / 7 | ★ Signal Inferno .50 incendiary rounds with heavy damage to vehicles and streaks |
Axion IRL: HK437 (.300 BLK) ARPrimary | Assault Rifle Primary | 52 | 69 | 780 / 30 | ★ Axion Clearcut Chainsaw-grip conversion with a heavy moving-hipfire boost |
PM-40 Anvil IRL: Multi-Shot Launcher LauncherSecondary | Launcher Secondary | 54 | 46 | 38 / 3 | — |
Cronen Squall IRL: RM277 Bullpup ARPrimary | Assault Rifle Primary | 55 | 67 | 620 / 30 | ★ Cronen Maelstrom High-mobility composite bolt conversion kit |
UNLOCK = the player account level required to unlock this weapon;MAX LV = this weapon's own max level, which gates its Apex attachment.
RELATIVE BAR = this weapon's RPM divided by the highest RPM in its own class — it compares fire rate within a class, never across classes.
MW4 Weapons — Frequently Asked Questions
- How many weapons are in the MW4 weapons list?
- The MW4 weapons list has 33 entries: 8 assault rifles, 5 SMGs, 2 shotguns, 3 LMGs, 3 marksman rifles, 3 sniper rifles, 4 pistols, 4 launchers and one melee knife. You will still see 24 and 32 quoted elsewhere — 24 counts primaries only, and 32 was the pre-launch count before the final secondary was confirmed. The official progression table says 33, so that is the number this table uses.
- Which MW4 weapons unlock first?
- Every class opens at least one weapon at player level 4 — Create-a-Class itself unlocks there. The earliest primaries are Han 86 (level 4), ISO Nightshade (level 4), Rezi 12 (level 4). If you want one gun to carry you through the first ten player levels, pick from that list rather than grinding for something at 39 or 46; the attachment curve matters more than the base stats before you have a build.
- Do MW4 attachments carry over between weapons?
- Standard attachments yes — each one unlocks once and then works on every weapon that takes that slot, so levelling one gun per class quietly builds a shared pool for the rest of the arsenal. Apex Attachments are the exception: they are tied to a single weapon and only appear when that specific gun reaches its own max level. That distinction is why the max level column matters more than it looks.
- Which MW4 weapons have an Apex Attachment?
- 28 of the 33 do — every primary and every pistol. The five that do not are PILA, RPG-8, JOKR, PM-40 Anvil, FSS Carbon Edge 1095. Launchers and the knife sit outside the system entirely: they only take camos, decals and stickers. If a weapon has no Apex here, it is not missing data — the system does not apply to it.
- What is the fastest way to max a weapon in MW4?
- Play the mode you are best at rather than the one you think gives more XP — weapon progress is shared between Multiplayer and DMZ, and Warzone joins the same track in Season 1. The longest track in the game is KG-7 Vulcan at 75 weapon levels; the shortest ranged one is .50 GS at 37. Sort this table by max level to see what you are actually signing up for before you commit.
MW4 Weapons — Data Method
Why do only 5 weapons get their own page?
We cap the site at a small number of high-density hub pages instead of shipping dozens of thin stat pages. Only the 5 weapons with the strongest search demand get a dedicated page; every other weapon is fully covered by this table.
Why does 33 include secondaries and melee?
The official launch count includes 4 pistols, 4 launchers and 1 melee weapon in the total. Some sites only count primaries (24), which is the main reason the numbers disagree across the web. Our method is published on the data method page.
What is an Apex Attachment?
A dedicated conversion attachment unlocked at max weapon level. 28 weapons have one. It changes what the weapon is — turning a rifle into an SMG, or a sniper into a wall-penetrating gun. It is not a normal attachment.
Do you run your own tests?
No. Every value comes from official statements cross-checked against multiple community sources. We never claim a number is our own measurement. Method and limitations: /about.