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MW4.STATS TACTICAL DATABASE TERMINAL
// 02 — VERIFIED LAUNCH ARSENAL

MW4 Weapons List — Full Stats & Unlock Levels

24 primaries, 8 secondaries (4 pistols and 4 launchers) and one melee weapon — 33 in total. The column that sets this table apart is Apex Attachment — the max-level conversion attachment that most competing tables leave out entirely.

DATA VERIFIED: 23 OCT 2026 · PATCH 1.0 DATA METHOD →

SITE-RENDERED · NOT IN-GAME CAPTURES

33 / 33

⇄ Swipe the table sideways — the weapon column is pinned

Weapon / IRL
Player level
Max weapon level
Relative
Apex Attachment MAX-LV
IRL: Daewoo K2
ARPrimary
472
750 / 30
★ Han X20 Skybreaker
20mm airburst grenade launcher with rangefinding optic
ISO NightshadeVault
IRL: B&T SPC9
SMGPrimary
464
850 / 32
★ ISO Trace
On-gun screen that tracks a tagged target in real time
Rezi 12Vault
IRL: Benelli M3
ShotgunPrimary
460
150 / 6
★ Rezi 12 Enforcer
Pump-action cycling with explosive slugs
FiNN LMG
IRL: Knight's Armament LAMG
LMGPrimary
459
587 / 100
★ FiNN Adverse
Sustained-fire conversion that can overheat
MAR-9
IRL: HK G28
MarksmanPrimary
473
315 / 20
★ MAR-9 Auto
Fully automatic conversion
KG-7 Vulcan
IRL: SV-98
SniperPrimary
475
41 / 10
★ KG-7 Drillcharge
Wall-penetrating explosive rounds that kill through cover
SANG 9mm
IRL: Daewoo K5
PistolSecondary
438
370 / 13
★ SANG Breach
Underslung micro 12-gauge shotgun barrel
PILA
IRL: 9K38 Igla
LauncherSecondary
446
8 / 1
—
FSS Carbon Edge 1095Vault
IRL: Carbon Combat Knife
MeleeMelee
446
—
—
IRL: HK MP7
SMGPrimary
560
952 / 40
★ VEL 46 Snap
Bullpup sling conversion for instant swaps and sprint-fire
Krait P68
IRL: HK45 Compact
PistolSecondary
738
260 / 10
★ Krait P68 Commando
Reverse-grip knife stance for instant melee finishers
Type 73
IRL: North Korean Type 73 GPMG
LMGPrimary
965
821 / 60
★ Type 73 Assault
Belt-to-magazine lightweight rifle conversion
Oris 8.6Vault
IRL: Q The Fix (8.6 BLK)
MarksmanPrimary
1170
89 / 10
★ Oris 8.6 Razor
Side-mounted kunai launcher for silent one-hit melee
M4↗
IRL: M4A1 Carbine
ARPrimary
1472
810 / 30
★ M4 Hurricane
5.7x28mm top-feed high-capacity SMG conversion kit
Wz. 55 Striga
IRL: PM-63 RAK
SMGPrimary
1860
651 / 25
★ Striga Rampage
Unlocks akimbo dual-wield mode
Hyeon Burst
IRL: North Korean 6.8 SPC Prototype
ARPrimary
2168
375 / 30
★ Hyeon Hyperburst
Hyperburst triple-tap that rolls straight into full-auto
RPG-8
IRL: RPG-7
LauncherSecondary
2346
20 / 1
—
Astaroth .57
IRL: Snipex M100 / NTW-14.5
SniperPrimary
2554
34 / 3
★ Astaroth Infiltrator
Radio-wave scan that outlines enemies behind cover
Patriot XMR
IRL: AR-10 / Battle Rifle Hybrid
ARPrimary
2772
645 / 25
★ Patriot XMR Volt
Underslung 50,000V stun-dart launcher
PPSh-41
IRL: PPSh-41
SMGPrimary
3062
1110 / 71
★ PPSh 3GL
Underslung compact three-round grenade launcher
Warlord
IRL: Bullpup Pump Shotgun
ShotgunPrimary
3260
105 / 14
★ Warlord Lumen
Blinding strobe that activates while aiming
Kastov 762Vault
IRL: AK-103 / AK-47
ARPrimary
3468
600 / 30
★ Kastov ARC
RF pulse that disrupts enemy electronics and optics
IRL: Mosin-Nagant M91/30
MarksmanPrimary
3669
44 / 5
★ Mosin Harpoon
Spring-loaded ballistic bayonet
Oden
IRL: ShAK-12
ARPrimary
3965
420 / 20
★ Oden Sentinel
Integrated suppressor, bipod and sniper-optic heavy kit
.50 GS
IRL: Desert Eagle .50 AE
PistolSecondary
4137
166 / 7
★ GS Magna
Unlocks full-auto fire mode
JOKR
IRL: FGM-148 Javelin
LauncherSecondary
4346
13 / 1
—
APOC-338
IRL: SIG MG 338
LMGPrimary
4456
554 / 50
★ APOC-338 Praetor
10-round belt with a semi-automatic conversion
IRL: Side-Mag Tactical SMG
SMGPrimary
4653
800 / 40
★ X-58 Void
Quieter subsonic fire and reduced enemy hit indicators
Mojave .357
IRL: .357 Magnum Revolver
PistolSecondary
4844
141 / 8
★ Mojave Lawless
Fan-the-hammer rapid hipfire
Signal 50
IRL: Gepard GM6 Lynx
SniperPrimary
5074
111 / 7
★ Signal Inferno
.50 incendiary rounds with heavy damage to vehicles and streaks
Axion
IRL: HK437 (.300 BLK)
ARPrimary
5269
780 / 30
★ Axion Clearcut
Chainsaw-grip conversion with a heavy moving-hipfire boost
PM-40 Anvil
IRL: Multi-Shot Launcher
LauncherSecondary
5446
38 / 3
—
Cronen Squall
IRL: RM277 Bullpup
ARPrimary
5567
620 / 30
★ Cronen Maelstrom
High-mobility composite bolt conversion kit

UNLOCK = the player account level required to unlock this weapon;MAX LV = this weapon's own max level, which gates its Apex attachment.

RELATIVE BAR = this weapon's RPM divided by the highest RPM in its own class — it compares fire rate within a class, never across classes.

// FAQ

MW4 Weapons — Frequently Asked Questions

How many weapons are in the MW4 weapons list?
The MW4 weapons list has 33 entries: 8 assault rifles, 5 SMGs, 2 shotguns, 3 LMGs, 3 marksman rifles, 3 sniper rifles, 4 pistols, 4 launchers and one melee knife. You will still see 24 and 32 quoted elsewhere — 24 counts primaries only, and 32 was the pre-launch count before the final secondary was confirmed. The official progression table says 33, so that is the number this table uses.
Which MW4 weapons unlock first?
Every class opens at least one weapon at player level 4 — Create-a-Class itself unlocks there. The earliest primaries are Han 86 (level 4), ISO Nightshade (level 4), Rezi 12 (level 4). If you want one gun to carry you through the first ten player levels, pick from that list rather than grinding for something at 39 or 46; the attachment curve matters more than the base stats before you have a build.
Do MW4 attachments carry over between weapons?
Standard attachments yes — each one unlocks once and then works on every weapon that takes that slot, so levelling one gun per class quietly builds a shared pool for the rest of the arsenal. Apex Attachments are the exception: they are tied to a single weapon and only appear when that specific gun reaches its own max level. That distinction is why the max level column matters more than it looks.
Which MW4 weapons have an Apex Attachment?
28 of the 33 do — every primary and every pistol. The five that do not are PILA, RPG-8, JOKR, PM-40 Anvil, FSS Carbon Edge 1095. Launchers and the knife sit outside the system entirely: they only take camos, decals and stickers. If a weapon has no Apex here, it is not missing data — the system does not apply to it.
What is the fastest way to max a weapon in MW4?
Play the mode you are best at rather than the one you think gives more XP — weapon progress is shared between Multiplayer and DMZ, and Warzone joins the same track in Season 1. The longest track in the game is KG-7 Vulcan at 75 weapon levels; the shortest ranged one is .50 GS at 37. Sort this table by max level to see what you are actually signing up for before you commit.
// HAVING TROUBLE?

MW4 Weapons — Data Method

Why do only 5 weapons get their own page?

We cap the site at a small number of high-density hub pages instead of shipping dozens of thin stat pages. Only the 5 weapons with the strongest search demand get a dedicated page; every other weapon is fully covered by this table.

Why does 33 include secondaries and melee?

The official launch count includes 4 pistols, 4 launchers and 1 melee weapon in the total. Some sites only count primaries (24), which is the main reason the numbers disagree across the web. Our method is published on the data method page.

What is an Apex Attachment?

A dedicated conversion attachment unlocked at max weapon level. 28 weapons have one. It changes what the weapon is — turning a rifle into an SMG, or a sniper into a wall-penetrating gun. It is not a normal attachment.

Do you run your own tests?

No. Every value comes from official statements cross-checked against multiple community sources. We never claim a number is our own measurement. Method and limitations: /about.